visose
visose
Not a great solution, but what I've done to get around this is to poll an endpoint on the same server that keeps the request open for a minute while...
Thanks for testing, looks like either the FTP works or the URP file works for you but never both at the same time 😞 I've attached a version of `Robots.dll`...
Thanks @robin-gdwl, It seems to be due to mono (used on MacOS) not implementing [certain cryptographic algorithms](https://github.com/mono/mono/blob/main/mcs/class/referencesource/System.Core/System/Security/Cryptography/ECDsaCng.cs). I've followed a workaround mentioned [here](https://github.com/sshnet/SSH.NET/issues/807). Here's an updated `Robots.dll` file that you...
Hi, this can be fixed by changing this line: https://github.com/Stykka/glTF-Bin/blob/462af261476e88a900170e3244fdd27682a4d08a/glTF-BinExporter/RhinoDocGltfConverter.cs#L342 to ``` ExplodeRecursive(instanceObject, instanceObject.InstanceXform, pieces, transforms); ``` But ideally it would be great if it supported instancing, to not duplicate...
Instancing support can be added without making any large changes using a dictionary similar to how you reuse materials, with the rhino object's id as the key and the mesh...
Thanks, looks like you moved there recently, after I forked this repo. Instancing would indeed need to be more complicated if you want to preserve the nested block structure. In...
I'll see if I can cherry pick commits, the main problem is that I have made changes you don't want in the project (see https://github.com/Stykka/glTF-Bin/issues/81), so have to be careful...
Btw, I also changed it so that the geometry is always stored in meters, no matter the units used in the Rhino document. This is to follow the gltf spec,...
The repo at the McNeel org doesn't have issues enabled, would be great if it did. I'd like to comment why the code for `glTFLoader` has been directly included in...
Hi, it was moved here: https://github.com/mmmoli/glTF-IO/commits/library The last commit was more than a year ago, and this repo was also moved to https://github.com/mcneel/glTF-IO which keeps getting updates regularly, hopefully they...