virtualghetto
virtualghetto
The forum post includes a demo for testing this patch. The attached images show the map[] fix, but they don't show the map.locations fix. You will notice that the units...
Just in case, I changed the break check to be over the x and y values instead of the index values.
> Doesn't this mean that locations on the right half of the map won't be fixed up? Perhaps the logic should go more like this: > > ```lua > if...
> I will also test that `-1` in `if x > map.w - x - 1 then` to see if the right most edge is getting ignored or if `map.w...
I think it would be best if the transform was performed on the original `[chamber]` x,y values before the map is generated rather than on the end result. This would...
I don't know what the math would look like either. These screenshots are from the attached demo with the cave_map_generator.lua changes applied. The castle and passages look fine, and each...
Should I make a cleaner pull request for this one? The change is no longer in mapgen_helper.lua and the commits show merges master.
I'm fine with you cherry-picking or fixing it in any way you see fit. You don't have to merge this. Thanks for offering, but I won't try to implement the...
`local prev_x, prev_y` on line [201](https://github.com/wesnoth/wesnoth/blob/10cd9d6d74dc4c8f251294cd67fde14046efda46/data/lua/cave_map_generator.lua#L201) need to be moved above line 198 for the bridges to work. Currently it will give a row of castles instead because prev_x and...
Not all of them work with xmpp-client, for example the hidden service for securejabber.me doesn't support TLS, but I was able to connect using xmpp-client to the clearnet address. I...