Talin
Talin
Also, I want to talk about "timeline collapsing", which I call "edit coalescing" or "aggregate mutations". An example is typing in a text editor. When you undo, you don't want...
I've run into this issue as well, and have resorted to similar ugly workarounds. The basic problem is that normally, view states (that is, the associated type `View::State`) don't have...
I only ever use names. Typically a GLTF character asset in my game is a file which contains multiple characters, all of which share the same rig and animations. Both...
> The trouble with that is the deferred nature of assets: you can't use that mapping until after the GLTF has been loaded. This means you can't spawn anything until...
Related: https://github.com/bevyengine/bevy/issues/14444
See also this comment by cart from a couple years ago: https://github.com/bevyengine/bevy/pull/9528#issuecomment-1769212279 Basically he and I agreed that we should get rid of Path; it has more features than we...
Hmmm, I am also running on MacOS and I haven't encountered this.
One thing that has not been established is the relationship between this and bevy_a11y. I had originally assumed that this would depend on bevy_a11y, but it sounds like you were...
There are two immediate follow-ups that need to happen: * Integration with bevy_a11y * @NthTensor's proposed change to allow bubbled events to propagate to the window. This is important because...
I've updated this so that if the current `KeyboardFocus` entity is `None`, then keyboard events are dispatched to the `PrimaryWindow` instead of all windows. If there's no primary window, then...