Talin
Talin
From my perspective, that's probably how I would use it - that is, I would only use the global intensity with the global map, and per-material intensity with per-material maps....
I can work with either of those approaches. My primary use case here is day / night cycling in the game world. Currently I have the directional light (sunlight) as...
I noticed this too. Whenever I create a new project, the first test I always write is a "compilation test" - meaning that the test passes if the code can...
I ran into this same issue as well (using Vite) - I have a bunch of custom cursors (pngs). What I ended up doing is putting all the cursors in...
I've been running into similar issues. The current Matcher API doesn't allow for detailed reports of failures, because the 'actual' and 'expected' values are treated independently. Most assertion frameworks that...
The short answer to your question is "nothing" - that is, there's nothing that can be done with pointer capture that can't be done with drag events as you have...
So, now that I've had a chance to dive more deeply into bevy_mod_picking, I can better understand the difference in use cases between dragging and pointer capture. Either that, or...
Turns out that part of my problem was on my end, now fixed. However, I'm still getting odd behavior with move in/out, and the second part of the OP is...
OK, now that I've had a chance to dive into this deeper, I think I can explain my confusion more clearly. Does `should_emit_events`, in addition to disabling picking events, *also*...
I guess I am reading more into the naming than I should. Setting `should_emit_events` doesn't merely suppress events from being emitted: it also prevents the state changes that drive those...