Talin

Results 296 comments of Talin

I encountered this as well. What I eventually ended up doing is: ``` if (typeof window === 'undefined') { ``` ...which is a way to test for the existence of...

Reproduction should be relatively simple: take any working solid-start project and make two changes: Add `base: /xxx/` to vite.config.js. Add `base="xxx"` to the `` component in root.tsx. Now, run `npm...

Some specific asks: * Document the proper uses of `FormError`. * Explain how to throw an exception that causes a specific HTTP error code to be returned (404, 401, etc.)

Since the solid-start-static adapter has no documentation, it's unclear as to whether ssr should be enabled or not. When I think of "static" I think of a set of HTML...

One solution discussed on discord was to not use solid-start for sites like these, but simply use Vite+Solid as @MrFoxPro suggested. Unfortunately this means you lose file-based routing. There was...

@kissge It's a bit confusing, but what is preventing me from deploying to github pages is not this bug, but a different bug: #514. *This* bug is mostly about the...

@ickshonpe @JMS55 So, on the one hand I really want rounded corners. I want them NOW. However, I also realize that rounded corners are only useful within the context of...

I just want to add my agreement to closing this issue. I don't think Bevy should support shadows as a built-in feature, because: * Drop-shadows in game or editor UIs...

In the game I am working on, it's not really feasible to adjust the `envMapIntensity` of individual materials. I have materials coming from many different sources - some loaded from...

Also, I think the slippery-slope argument doesn't hold, because there isn't a global aoMap setting. The `environment` property is special because it's a property of the scene - other map...