Arkady Vinkovsky

Results 33 comments of Arkady Vinkovsky

Hi @erichlof! Thanks a lot for your reply, I have lost access to my account and have not seen your wonderful explanation yet. Thank you for your work

WOW! Thanks so much Erich, very detailed and consistent answer! I agree with you that the best way to learn something is to plunge headlong into an unknown topic. At...

Hi Erich! Thank you for such a visual explanation! This is what I want to achieve. I already started to study the code from your example of an animated bvh...

Hi Erich! I keep looking into your rendering engine and here is my progress. I was able to pass variables to the shader to disable the environment while still keeping...

Now I'm learning how your volumetric light example works and maybe I can create an image similar to my avatar that was created in redshift renderer :D ![T02T76FCCRH-U034DMSA7MM-09cf9ca66182-512](https://user-images.githubusercontent.com/66293881/161246875-7e63c70e-607d-4dcc-abb5-8c3cecc483bb.jpg)

I think I created the lighting incorrectly, I got reflections from a quadlight on the model but lost the light from the sun ![image](https://user-images.githubusercontent.com/66293881/161256950-dd0f1ccd-0186-4d23-857b-7bb20b01ca48.png) ![image](https://user-images.githubusercontent.com/66293881/161257081-714895d4-7f98-4350-85d0-d83887f676af.png) Here is my code [HDRI_Environment_Fragment.zip](https://github.com/erichlof/THREE.js-PathTracing-Renderer/files/8397477/HDRI_Environment_Fragment.zip)

Hello @erichlof! Thanks for your corrections, I guessed it was a random choice of light. When I looked at the geometry example, I saw this line `lightChoice =spheres[int(rand() * N_LIGHTS)];`...

Hello @erichlof! Sorry for the late reply, this looks amazing! Many thanks. I noticed that the fog around the rect light is not correct, how can I change its behavior?...

If I use a double sided rectangle I get this ![image](https://user-images.githubusercontent.com/66293881/161956735-ece7f9db-ea86-48c5-a9d1-d4e4cdbf1bf4.png)

Thanks for the clarification, Erich! I just didn't fully understand the meaning of this line :D It would be cool if the rectangular light had a target point