vinkini
vinkini
A crash might be occuring if the plugin tries to access a dependency that is not available to it. The Google Mobile Ads Unity plugin utilizes the External Dependency Manager...
Thanks for bringing to our attention. We have added a fix for this and will include this in the next release. It will likely be out in another 2 weeks.
Hey @xGeorgeV, The fix will be part of the GMA Unity plugin. I will update this thread when its out.
Hey @xGeorgeV , Thanks for running the various tests to get more details. Testing with the sample HelloWorld app, i do see the 3 button navigation get dismissed after the...
Thanks @xGeorgeV . Here is the link to the Admob sample https://github.com/googleads/googleads-mobile-unity/tree/main/samples/HelloWorld
Hey George, Apologies I havent looked at the 3 button issue for a bit but will look into it soon and get back to you. With respect to the ANR's,...
Hello, I would like to understand a bit more about your use case. I notice you have a canvas for placing the ad. Instead of Native Ads, did you consider...
The NativeOverlay ads are quite customizable using the NativeTemplateStyle as demonstrated [here](https://developers.google.com/admob/unity/native-overlay#render_and_style_the_native_overlay_ad). I would like to understand your use case better. Unless your application has 3D elements, the NativeOverlay should...
Do you get any [callbacks](https://developers.google.com/admob/unity/banner#listen_to_banner_view_events) on this Banner. Is it happening every time?. I am wondering if this has to do with Banner refresh. Even if we see an OnBannerAdLoadFailed...
I have come across similar issues when using that version of the Unity Editor. I got around it by adding the following line to the gradleTemplates.properties file. This file should...