Vinay Shenoy
Vinay Shenoy
The formatting of the IP Address in [RealmBrowser.java](https://github.com/NikoYuwono/realm-browser-android/blob/master/realm-browser/src/main/java/com/nikoyuwono/realmbrowser/RealmBrowser.java#L51) should use `Locale.US`. Otherwise, if it's running on a device whose language is set to a non English locale, the number digits...
With the news that JCenter will be winding down its public repository (https://jfrog.com/blog/into-the-sunset-bintray-jcenter-gocenter-and-chartcenter/), would you consider migrating the artifacts to be available through an alternate source? Couple of options: -...
I had a use-case where I was refactoring a tool that was used for generating PDFs (with Apache PDFBox). I used approval tests to verify the images rendered using the...
It seems like HTTP upload errors for pushing TUS chunks are being ignored. Before this ([DIFF](https://github.com/vimeo/vimeo-unity-sdk/pull/70/files#diff-cb42a2bc0571b63cc8eadd050d3892f53182a1150e8e4513af6275df1b338263L145)) change, the chunk upload code was checking for both network errors as well as...
The `RequerySQLiteOpenHelperFactory` does not seem to have an option for me to provide my own cursor factory. Is there a recommended way to do this? So far, it seems like...
I've been working on a meta-programming tool that can process generated code for the Android [Room database](https://developer.android.com/training/data-storage/room) and transform it to insert profiling statements. Since this generates Java code, I've...
_Android Gradle Plugin:_ **7.0.3** _Gradle:_ **7.3** _Optimizer:_ - [ ] ProGuard - [X] R8 _Have you created the sentry.properties file?_ - [X] Yes -> `app/src/release/resources` - [ ] No _SDKs:_...
I am trying to build something that needs to load before the Unity editor starts importing assets on launching a project. The gist is that I want to intercept any...
I am trying to build something that needs to load before the Unity editor starts importing assets on launching a project. The gist is that I want to intercept any...
We discovered recently that AVPro automatically signs the macOS build whenever we build an app bundle (See `Assets/Plugins/RenderHeads/AVProMovieCapture/Editor/Scripts/PostProcessBuild_macOS.cs`). This is problematic for us since we have builds for both the...