L. Borella (Villi)
L. Borella (Villi)
Ah of course, sorry :P This is pretty much just when I run the program. I don't know what you mean by the action that triggers it. It's the output...
So here's the output excluding the extentions and GLX visuals ``` name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version...
I just tested this out, I also got this problem but after deleting my `~/.cache/paru/packages.aur` and running it again the duplicates were gone. Could be that at some point the...
Tried to change hp drain of taiko beatmap, instead it (appeared to have) deleted all the hit objects
Unfortunately no, I had renamed it beforehand. The only change was to the HP drain. If it would help, I could also export and send the local beatmap set? I...
Tried to change hp drain of taiko beatmap, instead it (appeared to have) deleted all the hit objects
Ooh now this is interesting. I exported the osz, and to test if it's really empty I imported it on an osu install on another computer. But when I imported...
Tried to change hp drain of taiko beatmap, instead it (appeared to have) deleted all the hit objects
No worries, I haven't touched the empty map yet. Here you go [client.realm.zip](https://github.com/ppy/osu/files/15185340/client.realm.zip)
Tried to change hp drain of taiko beatmap, instead it (appeared to have) deleted all the hit objects
Sure, they were made one after another in the same lazer session, like you said. I'm not sure I remember 100%, but i'm pretty sure i made my top difficulty...
I see. I'll see if I can find some other way to attack this problem then. Thanks for the suggestions.