Viknesh TK

Results 13 comments of Viknesh TK

I up-vote this. I was trying to enable and disable 'Enable Surfaces' variable in the XRController and call ConfigureXR() at runtime. But it doesn't seem to be working as expected.

Any update on this issue? this issue still exists in the 11.2 release.

Sorry my bad. The question was wrong actually. It works for baked lightmaps. The issue is, there are patches over the object everytime I bake lightmap. In the editor, it...

- Tried the shader stripping in both custom and automatic. No luck ! - Tried uncompressed and compressed lightmaps. Both didn't work - Created a new scene to instantiate the...

> Thanks for doing those. What Unity version are you at? Can you send me a minimal project to check? Just that simple scene and prefab and I can check...

Here is the link to the entire project. This is a temporary link, so download it as soon as possible. I am using Unity 2019.4.10f1. Xcode version 12.3. If you...

Sorry. The scene that we have to check is 'FurnitureAR'. Also, the scene 'PrefabTest' is having a button at the left corner to instantiate the prefab. I checked the prefabs...

> I am on a trip right now, but I will check when I get back to my pc. I might need to build to IOS to confirm, but I...

Update: Tried with a different model, to check if the issue is with uv of the model. Still having issue with the new model. Created an empty scene, didn't bake...

Hi Pgsleepy, thanks for your reply. I am using the example 'UltimateXR_URP' scene with CyborgAvatarExample. And yes, the 'Allow Hand Tracking' is enabled. Is there anything else I need to...