vg-swift

Results 12 comments of vg-swift

https://github.com/facebook/facebook-sdk-for-unity/issues/688

> dead plugin What do you mean? I describe the solution in the thread I posted

> unchecking that doesn't work in our projects , Firebase and some of google plugins will throw build errors We also use Firebase and google plugins. What about all the...

We also use AppLovin with GoogleMediation Adapter, did you try updating the adapter?

Good to know, will avoid updating any ad adapters for now :)

> @SaariTech, @HanzaRu, @eranroza > > FWIW - I think this might be a dupe/reoccurrence of this issue: #659 The fix from that thread didn't work for me. I think...

Removing removing ":linkage => :static" fixed it in UCB at least for ad hoc profile. You can do it in Unity as well: ![image](https://github.com/facebook/facebook-sdk-for-unity/assets/113506557/3da5ecae-09dd-42b0-8c0a-faa29396f8c9)

I tried multiple permutations of the fixes, and I can say that on Unity Build Automation the only thing needed is to disable Link frameworks statically. (Add use_frameworks! to Podfile...

Thank you for coming to my Ted Talk, it works for release builds as well, they get uploaded to AppStore and no crashes. I also tested it on a Jenkins...

@bonsenz it works for us in Unity Editor only when using the Android Debug Token, for some reason the iOS debug token doesn't work in Editor