vfjpl
vfjpl
@ranisalt is it still maintained?
@diath I have looked a bit into adding unicode support. First step would be fonts. As I understand currently we are using bitmap fonts(https://github.com/edubart/otclient/blob/master/src/framework/graphics/bitmapfont.cpp). Should we update that to handle...
Can you check https://github.com/edubart/otclient/pull/1113 ?
Is this a bug or I just don't know how to use this class? How does this class behave when the certificate is invalid? Some more descriptic error would be...
@TankOs What blocked you from merging this?
I'm also waiting for this one :)
I'm also waiting for this one :)
Bump. What's the status on this?
Its still a issue! :)
for me it's a little suspicious that we always `getStepDuration(true)` ignore diagonal when we calculate animation speed. Anyway I don't think that `updateWalkAnimation` is related to the non smooth diagonal...