Daniele Vettorel
Daniele Vettorel
Hey @natevm, As suggested by @pow2clk, it would be useful to start with a shader that works with DXIL to exclude the case where the shader is ill-formed (in that...
@chaoticbob worked on the mesh stuff historically
There are still outstanding comments. @cassiebeckley PTAL when you have a chance. I'm ok with the `-fspv-flatten-resource-arrays` behavior being fixed in a follow-up PR , but the problem with the...
Reproduce: 1) Generate a VS solution with CMake. To keep it simple, only enable Vulkan (`-DPPX_D3D12=OFF -DPPX_VULKAN=ON`). 2) Open the solution (`BigWheels.sln`). 3) Pick a shader target. I chose `shader_skybox`...
> Rules can generate 2 files right? If so maybe we could create a proxy rule, taking the original `*.hlsl`, copying it to `*.hlsl.{vs,cs,ps}` and then each rule would depend...
I've implemented a temporary CI workaround in https://github.com/google/bigwheels/pull/96 so that the shaders are built serially. Note that this problem will still appear in local builds, but it can be worked...