veeableful

Results 209 comments of veeableful

Hi @vault-thirteen, I understand. I have updated it to have comments on the documentation to warn users not to use it for SDL2's rendering operations.

Hi @tower111, do you have the same environment as the original poster? We don't currently support cross-compilation on Windows (only Linux is supported and GOARCH=mipsle will be supported on future...

Hi @geniot, we currently don't support mipsle but I'll see if I can add support for it this week!

Hi @geniot, could you try the master branch and use the following command to build and run the executable? It does require the use of `mipsel-linux-gnu-gcc` which should be available...

Hi @geniot, sorry I didn't update for additional libraries like ttf, img, and mix. I have pushed another update to the `master` branch. Could you try again with the same...

Hi @geniot, thanks for testing it again. I think I will need to look into integrating uClibc in the cross-compilation as we currently assume glibc as the C standard library....

Thanks for the information @geniot! I was actually having trouble finding a place to order the device :sweat_smile: I will try the toolchain and see if I can make use...

Hi @Mariownyou, since you called `sdl.WaitEvent()` you can use the event returned from the function and check whether it is a KeyboardEvent for the Enter or Escape, using a switch...

Hi @piotao, we rely on `pkg-config --cflags sdl2` to find the SDL2 include directory. I wonder if MX Linux doesn't provide it or SDL2's pkgconfig directory is not in `PKG_CONFIG_PATH`...

Hi @hfiguiere, thank you for the suggestion. I have updated the `pkg-config` to use `sdl2_gfx` in the `v0.4.39` tag.