go-sdl2
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No way to get enter key event when using sdl.WaitEvent()
Go version: Go-SDL2 version: SDL2 version: OS: mac Architecture: m1
for running {
sdl.WaitEvent()
// DrawMultilineText(text, surface, popup)
RenderText(text, surface)
window.UpdateSurface()
for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
switch event := event.(type) {
case *sdl.KeyboardEvent:
fmt.Println("Keyboard event") // does not work when waiting for events
if event.Type == sdl.KEYDOWN {
fmt.Println("Key pressed:", event.Keysym.Sym, text)
}
case *sdl.TextInputEvent:
fmt.Println("Text input event", event.GetText()) // does not work when I don't wait for events but works when after sdl.WaitEvent()
case *sdl.QuitEvent:
running = false
default:
fmt.Println("Event type: ", event.GetType(), event) // does not work on Enter, when waiting for events
}
}
sdl.Delay(delay)
}
Keyboard events such as Enter or Escape works fine when I don't wait for event. But if i use wait event, I can catch only text input events. moreover, text input events does not appear when I don't use wait for event. @veeableful