Victor Kuo
Victor Kuo
Very late comment, but for those who still have this problem I worked around it by using the supported "Global event" found [here](https://github.com/f/omelette#global-event) on the README. Snippet: `complete.on('complete', (fragment, {...
This is also definitely on the drawing board and planned, though it requires a bit of a code overhaul. Feel free to PM me if you're interested in helping!
Indeed. A simple solution could be to timeout the front end buttons for half a second before sending out a request.
@mybaldbird Moving the buttons at this stage would cause a lot of confusion. If we are to reposition the button, we should introduce it in the next rewrite. If either...
Definitely something on the long term to-do list. Will need to see if we have the resources and time to do this.
Should be a simple client side addition :).
This has been attempted in the past unsuccessfully. There were a number of issues regarding the cancellation of a game destroy so sometimes when only one person left, the game...
Re-opening this as it should be fixed.
This happens when one of the server's communication to the client is not received. Normally this doesn't happen and is easily fixed. Perhaps we should add in a prompt saying...
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