vans163
vans163
Same issue a fix for this would be nice. We don't use windows but unfortunately 90% of our target audience does :(
@bitwalker Our use case is our users are not computer programming literate, they do not know WSL even exists. Instructing them to use it, will be a technical support nightmare....
I will look through the code tonight. Any tips where to start, I guess from the config parsing as the shim assumes there is 1 real display connected?
Thank you much easier, going to reference this, seems to be the same issue https://github.com/phillipberndt/fakexrandr/issues/11
I managed to make 1 full fake screenresource but its failing at panning. ```C XRRScreenResources* fake_screenres; XID fake_crt_xid = 63; RRCrtc fake_crts[1]; XID fake_output_xid = 64; RROutput fake_outputs[1]; XRRModeInfo fake_mode1;...
getting the same thing, good ol il2cppdumper works just fine.
> As stated at the top of the repo homepage I'm on hiatus until May. If I have the opportunity to fix it before then I will, otherwise feel free...
This is due to Firaxis not including basic checks in the game core dlls. This should be submitted as a bug to Firaxis. The game should not be so easy...
If the game core allows it then its no problem. I am not sure if there is even functionality exposed for this though. So if this is not exposed, modifying...
Now its upcasing everything ``` Warning: is using incorrect casing. Use PascalCase for React components, or lowercase for HTML elements. ```