vanlecs09
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vanlecs09
This is my implementation of FMS (game state manager ) ``` `public static class GameStateContextExtension { public static void ChangeToGameState(this GameStateContext gameStateContext, GAME_STATE newGameState, string assetName) { var entity =...
can you provide more source code? why you need to call Initialize() execute() cleanup() and teardown() on Monobehavior?
the same here