Manuel Alfayate Corchete
Manuel Alfayate Corchete
@beoran The problem is that I don't know allegro internals. It has to be done by someone knowing his way in allegro. It's a VERY time consuming task otherwise, and...
I have gone back to non-ATOMIC because using the ATOMIC functions broke compatibility for a lot of old cards. @SiegeLord Are you still working on this? Can I help you...
@91861 I see. Are you planning to add shaders support, btw? Imagine curved screen, mask, scanlines... I found a terminal emulator that supports GLSL shaders, so maybe it's easy to...
@JNechaevsky Yep, movement has been perfected in every aspect, incredible work really :) I will do massive play on the following days, so I will report anything I can find!
@JNechaevsky Oh, but Russian-Doom works SO beautifully on GNU/Linux! You should try it on a Raspberry Pi with a minimal system, it's VERY nice to have a system that boots...
@JNechaevsky Sure! No need to do anything until you feel like it! After all, this is opensource and free software, I am simply deeply thankful for Russian-Doom/Heretic/Hexen as it is!...
@Dasperal So GUS emulation uses SDL_Mixer's MIDI support, which in turn uses Timidity. Is that correct? But if that's correct, there's something I don't fully understand: SDL_Mixer can also use...
@Dasperal Would it be possible to use fluidsynth sirectly via libfluidsynth or via SDL_Mixer's fluidsynth support instead of Timidity? After all, Timidity isn't developed anymore, while fluidsynth us constantly improving....
@DominusExult : Yes, this is on GNU/Linux. Other game engines, like scummvm, dont show this behaviour. Do you care to elaborate?
May it be possible that SDL2 allows mouse to move outside a 320x200 area when physical resolution exceeds this area? That would explain why mouse is sticky to the bottom...