Manuel Alfayate Corchete
Manuel Alfayate Corchete
I am also very interested on this, as it's the final obstacle to run this on the Pi4 on Wayland...
@mittorn Sorry for the delay! fbgrab does not work with KMSDRM/VC4, and the broadcom VC tools to capture framebuffer does not work either in KMSDRM/VC4 mode, so I had to...
@mittorn : But SDL2 does not build/work with Full OpenGL without an Xorg server, does it?
I didn't explain the issue properly. The shaders themselves are fullspeed: but paired with CPU-demanding emulators (~70-80% CPU usage in one core, since emulation is not multithreaded), the Pi can't...
> that's because there is no such thing, I just hacked it @fr500 What do you mean exactly, please? I hadn't seen your answer until now.
I too have observed that there are major frame pacing issues observable in 30FPS games, like Sonic Adventure 1, REZ, Napple Tale, etc... During the same scene, frame rate goes...
Indeed, International Heretic by @JNechaevsky is the way to go with Heretic nowadays :)
@bradharding I have seen this: https://github.com/jorisvddonk/GZDoom_CRTShader Look at these pics, that's how DoomRetro should look like in my mind! :D No hope for shaders for us GNU/Linux users? This has...
...Well, in the end I am using this little wonder: https://github.com/DadSchoorse/vkBasalt No need for internal shaders I guess :) Using Zink (GL on Vulkan) vkBasalt works on GNU/Linux wonderfully, and...
Wow! Why is this still open? I have been enjoying perfect scroll for months now... no hiccups anymore!