vaner

Results 6 issues of vaner

There's a strange one here. When a love2d window is in a different space on macOS, so on another desktop, or if you have it running on your desktop and...

11.3
library dependency
macOS

Allowing the trackpad under macOS to trigger pre-exisiting love.touch functionality through SDL's native SDL_TouchFingerEvent [(which already supports it)](https://discourse.libsdl.org/t/mac-multitouch/17695/3) would make testing mobile applications on desktop a breeze, and allow gestures...

feature

### Tested versions Reproducible in any 4.x ### System information Godot v4.3.stable - Windows 10.0.19044 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 32.0.15.5612) - AMD Ryzen 9...

enhancement
discussion
topic:animation
topic:3d

### Tested versions - Reproducible in 4.3 ### System information Godot v4.3.stable - Windows 10.0.19044 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 32.0.15.6094) - AMD Ryzen 9...

- Implements [10976](https://github.com/godotengine/godot-proposals/issues/10976) - Also adds this functionality when selecting transition lines This is intended to help visibility when working with complex `AnimationNodeStateMachine` cases. This PR is a companion to...

Addresses usability problem mentioned in [#10976](https://github.com/godotengine/godot-proposals/issues/10976). https://github.com/user-attachments/assets/b93f7f5b-e41f-4ccd-afcd-e19f8a856197 When transition lines are overlapping, selection between them is undefined, leading to some guesswork on which transition will be selected. Using proximity to...