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A 2D Game engine built with only native Java libraries. Part of a tutorial series @ http://vanZeben.ca/java/2d_game_dev

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Just for correctness' sake, @2D-Game-Engine/src/ca/vanzeben/game/level/Level.java (specifically the loadTiles method) does not actully need the given line-label, as breaking from the innermost ```for``` loop would actually do the very same thing...

Changing variable name to evade the name's conflict between the local variable and the function argument.

http://puu.sh/7DKsj.png Originally my thoughts were that it wasn't using its own render method so I made the BasicSolidTile class extend Tile instead of BasicTile and then added all the constructors...

have you tried having 3 clients? i tried it already but the server and the last client only have the updated number of list of players. the middle client still...