2D-Game-Engine
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Rendering issues when around solid tiles
http://puu.sh/7DKsj.png
Originally my thoughts were that it wasn't using its own render method so I made the BasicSolidTile class extend Tile instead of BasicTile and then added all the constructors from BasicTile and replaced super(id, false, false, levelColour); with super(id, true, false, levelColour); because I want them to be solid. It didn't help at all.