vadysa

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Had to do it myself(((( static Matrix RotateMatrixAntiClockwise(Matrix oldMatrix) { Matrix newMatrix = Matrix.Build.Dense(oldMatrix.RowCount, oldMatrix.ColumnCount); int newColumn; int newRow = 0; for(int oldColumn = 0; oldColumn < oldMatrix.ColumnCount - 1;...

Need use https://github.com/xqq/mpegts.js/tree/master