Anton Marini

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Did some work in #197 which gets some very basic sampling set up. ill be sort of ad hoc going through shit slowly as I need it. If anyone else...

hey @patriciogonzalezvivo - is there any reason all the languages are in the same folders? It might be helpful to understand what is/ isnt ported by being able to compare...

Oh no, was more of an organizing / adhd principle. I just find all the files in a single directory a bit cumbersome for my brain is all haha. all...

Did a pretty large PR of math / draw / SDF metal shaders. I have not vetted most, but spot checks seem to work? 🤷‍♀️

Need to proxy some GLSL 'compat' functions in some sort of include / compat header. `lessThanEqual`, `greaterThan`, `greaterThanEqual`, `equal`, `notEqual`, `any`, `all`, `not`

`mod` as well.

Need to handle `inout` for metal. can make thread, thread group or device scoped memory that requires a reference.

Need to figure out `float4 fragCoord [[position]]` for gl_fragcoord compatibility

Yea @rezaali but I meant more of a clean way to shim in all of the assumed calls to gl_fragCoord.xy in fragment programs in a nice clean way so that...

hey hey @ofTheo - this is the major issue I was seeing - working with deferred rendering with offscreen gbuffers means flipped normals and wrong lighting, wrong culling, etc :...