Anton Marini
Anton Marini
Absolutely! Ive been poking at this in my spare (haha whats that) time and TBH it's a low priority for me. Help is ABSOLUTELY appreciated! Happy to run this however....
We could do that, but the reality is * the above is completely untested * it currently isnt really usable * no strategy on some metal only stuff rn How...
Hey! Sorry for the slow response! I'd say for now, its probably best to think about the sampler / sampler args and how we want to convert the function definitions...
No prefs! It would be great to add some Swift tests to compile shaders. @patriciogonzalezvivo https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf section 2.10
I was thinking the same thing, and we can define overloaded function declarations which allow users to override the border, mip map and wrapping calls while providing sane defaults.
FWIW I picked up some steam on my personal project that was driving this effort. On my roadmap. I might try to do something today, but basically: * samplers *...
This is addressed in #222
Closed (at least WRT to metal) :)
Hey I was able to gt Lygia linked and working in a live code Metal App im working on, which now makes it SO MUCH easier for me to validate...
Yea, basically in my setup right now, im using include paths in my metal shaders I load / compile at runtime (thanks to Satin from @rezaali ) I think doing...