vLKp

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The size check was implemented as a proxy for determining the file's layout, since different patch levels shipped with different file formats and did not include a specific version number....

It looks like you already did that 3 years ago in [... Removed PF_LEVELLING from new player objects to prevent jittering in player banking](https://github.com/dxx-rebirth/dxx-rebirth/commit/1296f3e3b36b36aa810da085eb29fcec1f551b54).

@Mako88 knows some people that can reproduce this problem. I saw one of them stutter a bit, but never experienced my ship stuttering, so I cannot suggest how to reproduce...

> It might potentially be useful for future features? Possibly. If it doesn't work, it should either be fixed or deleted, so that nobody else has to waste time rediscovering...

It could be interesting to run Chocolate with `-fsanitize=address` on your experimental data.

The above commits should resolve 3 of the 6 issues you describe (issues 2, 3, 5).

I am not surprised. This parser is a mess. The fix on the Descent 1 side is very old. `git blame` says the D1 version was correct when @zicodxx imported...

> clipped to Vaart in the screenshot, perhaps their name is too long? Yes, there is some logic to clip names. It is not particularly necessary on modern screens, but...

Save games are saved on all systems, and are loaded back independently. Since josh is the host and the guest is the problem, I need the other savegame - but...

That suggests data fields are restored in the wrong order, and that by rerunning the restore, the data from the first reload allows the second reload to succeed.