vLKp

Results 9 issues of vLKp

Rebirth has long had the ability to tag a player who is typing. I added a tag for players in map mode. It would be nice to extend this to...

enhancement

When the red player dies in an anarchy match, whether by reactor, lava, suicide, or collision with another player, the debris ejected from the red player's ship looks like it...

bug

Based on source inspection, I think this was wrong in the retail build. It was already wrong in 7b99b555044f0882b29b20ea4dfde7ecfda4c993 (a very early commit in the historical Descent II source). Kill...

Comparisons between signed and unsigned values can indicate bugs, and usually indicate type mismatches. Remove `-Wno-sign-compare`, as shown in 4739e6894198266bd6fbdc155b8f16b707d7dcdc, and fix the build breaks that result.

enhancement

Some members of the Descent Rangers report that some player ships will sometimes seem to stutter in their movement. The effect is more noticeable if the moving ship is performing...

This was observed in 0.57.3 and is still present in tip. A player-owned ship, when positioned in a particular way relative to a nearby surface, will seem normal for the...

bug

This is reported to be fairly popular in Retro. However, the implementation has an undesirable side effect. Nonconfigurable items are allowed because the host cannot configure them away. New configurable...

enhancement

A Future Pilot reported a crash in [openable_door_on_near_path](https://github.com/dxx-rebirth/dxx-rebirth/blob/168533bca04e963e6a95380cd1a93bf569dc3056/similar/main/ai.cpp#L2867) with callstack: ``` #5 0x00007ffff6cdc0b8 in __cxa_throw () from /usr/lib/libstdc++.so.6 #6 0x0000000000436555 in check_index_range ( s=, a=) at common/include/valptridx.h:80 #7 vvalptr_t::vvalptr_t (...

bug

Instances of **object** should only be in **Objects[]**. Make object::object() defaulted and private, as shown in aab9e1bc1eacfcd4727539c59876ce0192c40710, and fix the build breaks that result.