rpg_esim
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Different cameras focal lengths
Hi, I've got a question during testing that thing.
In playground.sh window I see that picture
But when I look at rqt visualisation or save frames from the .bag file I see this
Two different images are going to the screen and the .bag file. It seems they have different cameras intrinsic parameters. How to fix it and get the same images?
Thank you.
Hi, I am not able to reproduce that behavior. Could you share the calibration file used? The aspect ratio of the images looks weird. Thanks, Henri
Sure!
pinhole_mono_nodistort_forward.yaml
label: "simulated_camera"
id: 433585ebda8d1431223927a14788a127
cameras:
- camera:
label: dvs0
id: a0fba5412e961934d842d3a2a78e5cba
line-delay-nanoseconds: 0
image_height: 540
image_width: 960
type: pinhole
intrinsics:
cols: 1
rows: 4
data: [480.0, 480.0, 480, 270.0]
distortion:
type: none
parameters:
cols: 1
rows: 0
data: []
T_B_C:
cols: 4
rows: 4
data: [-1, 0, 0, 0,
0, 0, -1, 0,
0, -1, 0, 0,
0, 0, 0, 1]
unrealcv.conf
--data_source=0
--vmodule=unrealcv_renderer=1
--path_to_output_bag=/home/imagingtre/grayscale_catkin_ws/out.bag
--random_seed=1
--contrast_threshold_pos=0.6
--contrast_threshold_neg=0.6
--contrast_threshold_sigma_pos=0
--contrast_threshold_sigma_neg=0
--exposure_time_ms=5.0
--use_log_image=1
--log_eps=0.001
--calib_filename=/home/imagingtre/grayscale_catkin_ws/src/rpg_esim/event_camera_simulator/esim_ros/cfg/calib/pinhole_mono_nodistort_forward.yaml
--renderer_type=3
--trajectory_type=0
--trajectory_length_s=100.0
--trajectory_sampling_frequency_hz=5
--trajectory_spline_order=5
--trajectory_num_spline_segments=100
--trajectory_lambda=0.1
--trajectory_multiplier_x=1.0
--trajectory_multiplier_y=1.0
--trajectory_multiplier_z=0.5
--trajectory_multiplier_wx=0.15
--trajectory_multiplier_wy=0.15
--trajectory_multiplier_wz=1.
--x_offset=0.0
--y_offset=0.0
--z_offset=1.0
--simulation_minimum_framerate=5.0
--simulation_imu_rate=1000.0
--simulation_adaptive_sampling_method=1
--simulation_adaptive_sampling_lambda=2.0
--ros_publisher_frame_rate=300
--ros_publisher_depth_rate=300
--ros_publisher_optic_flow_rate=200
--ros_publisher_pointcloud_rate=50
--ros_publisher_camera_info_rate=10
Update: I tried to capture the image what unrealCV generates before translating it into grayscale here. I got this
It is 2000x2000 pixels image. And its FOV is more than playnground.sh window shows. It seems playnground.sh cuts the image a bit for some reason.
Below this code the image is resized to the camera settings(from the config file I suppose). That's why
the proportion is getting different. I tried to assign SetRes UE4 parameter here with sendCommand function. But the image from unrealCV is stil 2000x2000.
How can I set it to another resolution?