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Input trajectory from UE4

Open jprodriguezg opened this issue 5 years ago • 0 comments

Hello,

I am wondering wheater there is a way to allow the simulator to follow a trajectory given by UE4 instead of the random or predefined trajectory (trajectory_type 0 and 1). For example, following a spline or just the movement of an actor in the scene. I would like to handle the trajectory of the camera directly from UE4. Is it possible?

jprodriguezg avatar Jan 29 '19 23:01 jprodriguezg