user18081972
user18081972
Same problem here. I only change the engine.ini when the game is closed.
Awesome! I''ll just use Poricom then (when the feature is finished), that works just fine.
Awesome! Thanks, ive been having fun playing Chao Adventure, now I don't have to keep replacing my VMU battery so much! I can't wait for TCP/IP VMU-to-VMU to be implemented!
> opengl @takeshineale128 This is the OpenGL renderer we are talking about, so the compute shader one, not the classic one 
https://github.com/melonDS-emu/melonDS/assets/124319511/2d446be1-d844-46dd-9723-3143277cb115 heres a video example. hopefully it helps
I decided to downgrade my GPU driver (Nvidia RTX 3080) to the oldest supported one (version 456.71) to see if it might be a 'regression'. The same issue occurs on...
I build your branch, and it fixes it until 10x IR, then static blue lines appear in ChibiRobo  And in Avalon Code static stripes of missing pixels 
On the Pokemon BW2 Driftveil Bridge i indeed do get corruption, at 4x 8x and 16x, any other resolution works perfectly. (tested on: https://github.com/FireNX70/melonDS/commit/6f8ce9fe897fab0277754209122df4181fb4a177) 
I tested it again, with https://github.com/FireNX70/melonDS/commit/6f8ce9fe897fab0277754209122df4181fb4a177) With Pokemon BW2 on the drawbridge in the same spot, but this time on a Intel Arc A380 GPU 6GB. It works without any...
just provide 2 downloads, one labeled inverted, the other one not-inverted. pretty sure that is trivial and would take almost no time to do.