mika
mika
from project list - select row - click F2 to edit command line arguments - press enter to set value - it now selects next row..
some ideas what needs to be done: - [x] Take unity recent projects from registry (like it does already) - [x] Load your existing own dictionary or list, of all...
todo - [ ] arrange to groups - [ ] how to fit more settings? (its already full..) *make root folders much smaller! usually only few lines max there currently...
takes over 1s sometimes.. how to profile wpf apps and startup time..? https://docs.microsoft.com/en-us/visualstudio/profiling/application-timeline?view=vs-2019 https://stackoverflow.com/a/33532790/5452781
in unity 2022 can adjust these folder locations,  https://docs.unity3d.com/2022.2/Documentation/Manual/Preferences.html#package-manager
currently its not really used, most errors are only printed into console.log(). TODO - [x] add some statusbar helper class to log messages into? - [ ] handle messages coming...
and allow single instance setting is enabled. probably something like: https://www.codeproject.com/Articles/32908/C-Single-Instance-App-With-the-Ability-To-Restore *pipe could be then used to send messages when opening project in explorer, to add that project in the...
i'm thinking about adding Properties.. context menu:  that would open separate proper properties window, where you could manage things related to that project: - [ ] Secret Project *if...
- [ ] find where to buy cheap one ( https://codesigningstore.com/code-signing/comodo-code-signing-certificate , https://www.thesslstore.com/promoads/cheap-code-signing.aspx ) ??? - [ ] add to appveyor build pipeline (docs https://stackoverflow.com/a/64510718/5452781 , https://help.appveyor.com/discussions/problems/26836-signing-the-msi-using-signtool-and-pfx signscript https://github.com/snapcore/snapcraft/blob/master/appveyor.yml )
could check why hub starts and if it can be avoided? (without uninstalling unity hub). references (no workarounds) - https://forum.unity.com/threads/hub-running-in-background.690490/ - https://forum.unity.com/threads/unity-hub-faq.610594/ - https://forum.unity.com/threads/unityhub-make-unity-crash-on-launch-with-my-projects.516688/#post-3387257 todo - [ ] check why...