How to get the humanoid avatar rotation rather than get whole model with materials from motion builder
Hi, I tried to use your meshsync to live link with my unity project. But I met two problems about your motion builder sending whole model to unity.
I disabled all data except avatar transform, but it still sent the mesh to unity and it is an empty game object. I cannot filter my avatar, this is the first issue. but I can use workaround to select the transform which I need with UI dropdown.
The second issue is the avatar is just game object layout. It cannot be a humanoid avatar. And I can't ignore the name to pair each other. But the naming pair is a problem that motion builder rename the avatar when I import two same characters. And it cannot send the end of finger or leg if my model has. It increase difficulty of comparison. Did you have a plan to add humanoid avatar with motion builder live link?
And your motion builder plugins cannot click Online button and Live button and no slider to scroll your panel to control your settings in the bottom except resizing the panel.

Thank you for your report and feedback. Would it be possible for you to send your MotionBuilder data to us ?
Meibo_CM.zip UnityMeshSync_MotionBuilder_Windows.zip There is my model and I use UnityMeshSync_MotionBuilder_Windows on MotionBuilder 2019 What else I need to provide to you?
Thank you. We'll get back to you on this. Please note however, that we currently have other priorities at the moment, so this may take quite some time.
I have the same problem while using in MotionBuilder 2020 by this plugin