MeshSync
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A package for synchronizing meshes/models editing in DCC tools into Unity in real time.
Latest official docs
MeshSync
Working together with MeshSyncDCCPlugins, MeshSync is a package for synchronizing meshes/models editing in DCC tools into Unity in real time. This allows developers to immediately see how things will look in-game while modelling.
Supported Platforms
- Windows 64 bit
- Mac (Intel/Silicon)
- Linux
Please refer to the installation page to install MeshSync package.
Basic usage
From the GameObject menu, choose MeshSync > Create Server to create a server object.
This object has MeshSyncServer component that handles the sync process.
Features
- Components:
- MeshSyncServer: to sync meshes/models editing in DCC tools into Unity in real time.
-
SceneCache: to playback all frames of an .sc file exported using MeshSyncDCCPlugins
- SceneCache in Timeline
- Project Settings: to configure default settings for MeshSync components.
- Preferences: to configure DCC Tools integration.
- Geometry Nodes : to sync geometry nodes from Blender to Unity in real time.
![](https://github.com/unity3d-jp/MeshSync/raw/dev/Documentation~/images/Preferences.png)
Internal Plugins
- Building
License
- License
- Code of Conduct
- Third Party Notices
- Contributing
Related Tools
- NormalPainter: Tool for editing vectors in Unity
- BlendShapeBuilder: Tool for building BlendShapes in Unity