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A package for synchronizing meshes/models editing in DCC tools into Unity in real time.

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Latest official docs

MeshSync

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Working together with MeshSyncDCCPlugins, MeshSync is a package for synchronizing meshes/models editing in DCC tools into Unity in real time. This allows developers to immediately see how things will look in-game while modelling.

Supported Platforms

  • Windows 64 bit
  • Mac (Intel/Silicon)
  • Linux

Please refer to the installation page to install MeshSync package.

Basic usage

From the GameObject menu, choose MeshSync > Create Server to create a server object.
This object has MeshSyncServer component that handles the sync process.

Menu

Features

  • Components:
    • MeshSyncServer: to sync meshes/models editing in DCC tools into Unity in real time.
    • SceneCache: to playback all frames of an .sc file exported using MeshSyncDCCPlugins
      • SceneCache in Timeline
  • Project Settings: to configure default settings for MeshSync components.
  • Preferences: to configure DCC Tools integration.
  • Geometry Nodes : to sync geometry nodes from Blender to Unity in real time.

Internal Plugins

  • Building

License

  • License
  • Code of Conduct
  • Third Party Notices
  • Contributing

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