unfa

Results 242 comments of unfa

Hmm. Maybe it'd be nice to have a checkbox in preferences in Godot like "Don't downsample 16-bit textures to 8-bit" - I sometimes want to use 16-bit textures for normal...

Yes! I have a problem with it though.. Despite being configured to fill the islands with color, there's a bit of a color change resulting in these concentric rays being...

With making the input circle smaller and softening it up and using QUantize I was able to get this result: ![image](https://user-images.githubusercontent.com/491704/108122196-30c38700-70a4-11eb-990d-6d8808f071fb.png) Though some "roads" don't seem like making much sense...

I was able to get some better results, though it's finnicky: ![image](https://user-images.githubusercontent.com/491704/108122809-28b81700-70a5-11eb-8938-8e3e9a53cdc7.png) If I could have a shape node that produces an exactly 1 x 1 px large white dot...

What would the buffer improve here? Doesn't it just cache results to speed up processing?

Let's do this!

I have some more issues with the polygon / mask editor gizmos: 1. The editing lacks visual feedback (highlighting nodes that are within the grabbing radius of the mouse cursor)...

If this is implemented - please also make the Shake effect able to use it :)

@elsandosgrande All Movit managed to do for me is crash Kdenlive... ;)