unfa
unfa
Hmm. Maybe it'd be nice to have a checkbox in preferences in Godot like "Don't downsample 16-bit textures to 8-bit" - I sometimes want to use 16-bit textures for normal...
Yes! I have a problem with it though.. Despite being configured to fill the islands with color, there's a bit of a color change resulting in these concentric rays being...
With making the input circle smaller and softening it up and using QUantize I was able to get this result:  Though some "roads" don't seem like making much sense...
I was able to get some better results, though it's finnicky:  If I could have a shape node that produces an exactly 1 x 1 px large white dot...
What would the buffer improve here? Doesn't it just cache results to speed up processing?
Let's do this!
I have some more issues with the polygon / mask editor gizmos: 1. The editing lacks visual feedback (highlighting nodes that are within the grabbing radius of the mouse cursor)...
+1 for supporting Cineform
If this is implemented - please also make the Shake effect able to use it :)
@elsandosgrande All Movit managed to do for me is crash Kdenlive... ;)