undersquire
undersquire
I agree, I think having WGPU as the default with an OpenGL fallback would be the best way to go.
Took a look at the macOS left-right settings, however that seemed to have no affect. Debugging the keys, here is what I got when pressing Option + Shift + 1:...
I think that this might be a better idea. In my RFC I proposed a more advanced approach which ultimately evolved to have formatting, however that is a lot more...
> I'm personally all for this method, but I think that the method should be called `read_line` because it matches the corresponding `Stdin` method. All of the related FS and...
I am not sure this is a big deal, but I tried using your function in a test project and noticed that it doesn't work with parsing to other values....
> What does this function do when it hits EOF or reads a non-newline-terminated line? The proposed `inputln` function simply uses `std::io::stdin().read_line` under the hood, so however `std::io::stdin().read_line` handles EOF...
@not-my-profile Is the function being renamed to `std::io::read_line` or are you just keeping it as `std::io::inputln`?
Personally I don't think it makes sense for it to flush stdout every time you call it, especially since this function doesn't use stdout in any other way and isn't...
Wouldn't it be better just to make this a prompting input function then? Now that I think about it, I have never taken console input without a prompt before, so...