Una Kearney

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I primarily tested with bulk renders, they work as far as I know. Will double-check.

By the way, I suddenly realized the other day what the Mac issue is: usage of BufferedImage. You can't initialize the AWT toolkit on 1.14+ due to its usage of...

Bulk render is working for me.

You should really be using [the fork of this mod](https://www.curseforge.com/minecraft/mc-mods/block-renderer). Will fix this Soon™. Learning the fork exists and how much more advanced it is than this version very quickly...

I've been busy with work and haven't really had time to work on any of my mods.

You can't just ask the GPU how big something is. That isn't how it works.

readPixels is an extremely slow operation and this would make bulk renders unacceptably slow. -------- Original Message -------- On Jul 18, 2019, 06:32, Michael wrote: > I did it myself....

Due to the usage of the DataManager for entities, all permutations of entity properties can be iterated automatically. The game lagging for "a second" is extremely expensive when you start...

this one could be a bit difficult, but, sure, I'll try

Orbis is closed source, so, I can't inspect the code, and would rather not depend on it.