Umberto Sonnino
Umberto Sonnino
We've recently seen this reported as well on a number of devices and Android versions. Android 10, 11 and 12 account for ~60% of the reports, but it's happening on...
Hey @kalmicka, thanks for the support! Right now we're trying to reach _feature-parity_ with our other Runtimes, so we should have a big update with support for meshes, deformations, blend...
Thanks for the report! I've merged a number of other changes that were in flight, so if you could try the new version, that should solve this issue..! The structure...
This might the same as #253. Would you mind trying this on the Flutter dev channel and see if the issue is resolved?
Would you mind sharing your Rive files on the website? When we encountered this in the past, generally the problem was that different animations need to reset the state of...
@NickalasB If they are public files, can you share the www.rive.app url so that I can take a look at that animation file? Also, could you try adding an extra...
@orestesgaolin thanks for pointing it out, we merged the PR a few days ago. Let us know if this improved performance!
> Where can we find the usage/example of how to disable anti-aliasing? We update the our ['simple' example](https://github.com/2d-inc/Flare-Flutter/blob/cd731c2e14b46f05d0c256909a28dd3339a83676/example/simple/lib/main.dart) with a button that does it on demand.
`flr` files are just meant to be used with our runtimes. What you're probably looking for is the ["Download File"](https://docs.rive.app/rive/exporting-assets#download) button in the Export Menu. With that, you'll be able...
The example folder should provide a basic setup for setting everything up in your app..! Would you mind sharing your .flr file, as well as your public file url? I...