Daniel Gleason

Results 69 comments of Daniel Gleason

``` Searching for *.uproject file... No *.uproject file found! ``` It's basically unable to find the uproject because it's in the ugh1 folder. Could you add a project selector maybe?...

If I create a symlink I get the following error: ``` Searching for *.uproject file... Extension "UE Intellisense Fixes" is now active! Found Unreal Engine v4.27.1 ** Error **: This...

![image](https://user-images.githubusercontent.com/1284431/156869863-229da96c-c896-4cd9-bf4e-a4cf83bf2471.png) The project is in UGH1/UGH1, I created a symlink to the file in `C:\repos\Perforce\daniel_main\UGH1\UGH1\UGH1.uproject` UGH1 is the root where the engine is and the project which has the Engine...

![image](https://user-images.githubusercontent.com/1284431/156871360-992f2bca-13d4-481c-8be7-147c54a60d1c.png) Just a normal unreal project.

I should mention that the sym link does NOT fix the problem at all, so I'm deleting it.

![image](https://user-images.githubusercontent.com/1284431/156893967-00ff90ce-4c0f-434d-bb84-416f04b78c7e.png) There's nothing there. Also, if you try to generate project files, nothing happens.

![image](https://user-images.githubusercontent.com/1284431/156893999-cdd92b1d-7601-4560-be3e-122e6c9a185b.png) Also it looks like it creates the UGH1 folder here for the project in the .vscode directory

Yeah I did that On Sat, Mar 5, 2022 at 11:09 AM boocs ***@***.***> wrote: > That compile commands folder should be for the first UGH1 folder not the >...

Yes there are cpp files and I also clicked refresh multiple times. On Sat, Mar 5, 2022 at 5:08 PM boocs ***@***.***> wrote: > Another thing, are there any C++...

``` { "folders": [ { "name": "UE4", "path": "." } ], "settings": { "typescript.tsc.autoDetect": "off" }, "extensions": { "recommendations": [ "ms-vscode.cpptools", "ms-dotnettools.csharp" ] } } ```