Daniel Gleason

Results 69 comments of Daniel Gleason

> Hmm that likely used your installed npm/node instead of the one embedded in the plugin. Try letting the plugin install it by adding your module to the package.json inside...

![image](https://user-images.githubusercontent.com/1284431/86617551-61c3d100-bf85-11ea-8243-9171e425c88d.png) This is my package.json file in my project

Looks like you are right. I tried to let the plugin install it and this happened: ``` LogTemp: Error: Script Error: C:\Users\decil\Desktop\HVS_Game\Content\Scripts\node_modules\bindings\bindings.js:83 throw e ^ Error: The module '\\?\C:\Users\decil\Desktop\HVS_Game\Content\Scripts\node_modules\jitterbuffer\build\Release\node-jitterbuffer.node' was...

Well, for the server I'm using Murmur (Mumble) which is basically an open source VOIP server with channel support and text chat. It has an SDK and that module (linked...

> > > Go to https://nodejs.org/en/download/, download an older matching node (zip version) and replace the one in your plugin root/source/nodejs-ue4/Thirdparty folder. You may need to npm i in that...

I'm not sure if Node 10 supports `ipc-event-emitter`

![image](https://user-images.githubusercontent.com/1284431/86702704-366ecf80-bfe1-11ea-8db6-cfaa3cc0a6c9.png) Found this, couldn't figure it out. I noticed the IPC event emitter essentially sends everything as a json object, but I need it to be rawPCM data, or something...

> I believe you're right. ATM I think the plugin doesn't have a raw byte path, this would be a good enhancement. > > It's why I currently recommend using...

> Depends on whether you want to spatialize the audio. If so you'd want it in unreal so the engine can place it in 3d space. If not it's probably...

> > > Depends on whether you want to spatialize the audio. If so you'd want it in unreal so the engine can place it in 3d space. If not...