Daniel Gleason
Daniel Gleason
> Hmm that likely used your installed npm/node instead of the one embedded in the plugin. Try letting the plugin install it by adding your module to the package.json inside...
 This is my package.json file in my project
Looks like you are right. I tried to let the plugin install it and this happened: ``` LogTemp: Error: Script Error: C:\Users\decil\Desktop\HVS_Game\Content\Scripts\node_modules\bindings\bindings.js:83 throw e ^ Error: The module '\\?\C:\Users\decil\Desktop\HVS_Game\Content\Scripts\node_modules\jitterbuffer\build\Release\node-jitterbuffer.node' was...
Well, for the server I'm using Murmur (Mumble) which is basically an open source VOIP server with channel support and text chat. It has an SDK and that module (linked...
> > > Go to https://nodejs.org/en/download/, download an older matching node (zip version) and replace the one in your plugin root/source/nodejs-ue4/Thirdparty folder. You may need to npm i in that...
I'm not sure if Node 10 supports `ipc-event-emitter`
 Found this, couldn't figure it out. I noticed the IPC event emitter essentially sends everything as a json object, but I need it to be rawPCM data, or something...
> I believe you're right. ATM I think the plugin doesn't have a raw byte path, this would be a good enhancement. > > It's why I currently recommend using...
> Depends on whether you want to spatialize the audio. If so you'd want it in unreal so the engine can place it in 3d space. If not it's probably...
> > > Depends on whether you want to spatialize the audio. If so you'd want it in unreal so the engine can place it in 3d space. If not...