DevKage
DevKage
I'd like to suggest one more breaking change. The `onTick` in `TimerComponent` seems redundant because `Timer` also stores an `onTick` callback. `TimerComponent` unnecessarily exposes a public `onTick` method which is...
> Could we probably have a checkbox on what all have been done here? Would be easy to see what all are pending. I've converted it into a checklist, but...
Every time this topic came up in the past I imagined that it would be a standalone application. But given our tech stack, I think this instrumented approach will be...
`3.13.5` just dropped. Maybe give it a try there as well.
> I found this issue when I create BodyDef set active to false. A small example just showing the bug would help a lot in debugging and fixing this 🙂
Yeah, probably the quickest way to avoid confusion on user side will be to add an `assert` for `infinite` maps.
Hey @misha can you share a minimal reproducible example for this? Also would you be interested in working on this?
The idea of having pre-shaded image is quite interesting. For the other part, instead of having a separate render method, flame can just set the 0th texture as the current...
Yeah, this would be a nice feature to have. It'll will help in generating maps programmatically.
Generally speaking, Forge2d is a port of Box2d. So any changes to the core physics should ideally be made in Box2d. Coming to the question about friction, Box2d supports both....