DevKage

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Should implicit casting operators be also on this list. This will allow following use case. int a = 12; largeInt b = a; Plus this will probably reduce the number...

> > Should implicit casting operators be also on this list. This will allow following use case. > > int a = 12; > > largeInt b = a; >...

Sometime back there was a discussion about introducing a concept of layers for hitboxes, but it was shot down at that time 😅. I'm hoping that it gets considered in...

@Kantino777 Web example of `SpriteAnimationGroupComponent` is also working as it should: https://examples.flame-engine.org/#/Animations_Basic%20Animations. One of my game also uses `SpriteAnimationGroupComponent` and is running perfectly fine on web. https://github.com/ufrshubham/dino_run

I checked the project shared by @Kantino777 and was able to reproduce the problem. The spritesheet used in that project is quite huge (20460 x 474 px) and it seems...

Haven't thought this through, but I am thinking of extending `SpriteAnimation` from `Component`. That way we can add it as an child of `SpriteAnimationComponent` every time it is set.

`animationIndex` will diverge even when users explicitly modify `SpriteAnimation`'s `currentIndex`

@mel-mouk I am not 100% sure but I think the problem is with `PolygonComponent` class. If I replace the `RectangleComponent` (extends `PolygonComponent`) with a `CircleComponent` (does not extend `PolygonComponent`) in...

I am a bit confused with the logic for `_roundingError` in `OpacityEffect.apply()`. If it is just the rounding error caused while converting `currentAlpha + deltaAlpha` to integer, shouldn't this ```dart...

I know this is quite old, but @renancaraujo, were you able to reproduce this issue? If not, we can ask @vlladislav45 to check this again in latest Flame release. If...