DevKage

Results 44 comments of DevKage

> One scenario when a full pause is needed is when an app goes into background. In this case it would be useful to have some kind of callback when...

I did some more digging into this and I think we can do some refactoring to actually allow shared sprite animations between multiple components. As of now, `SpriteAnimation` take the...

> @ufrshubham sounds great, maybe we should wait with it for v2.0? Or maybe it wouldn't break for that many since very few use the `SpriteAnimation` without the component? Yeah,...

> Isn't the route just a Component not a PositionComponent? It is a `PositionComponent`. > I mean assuming that its a PositionComponent what if it contains regular Widgets from Flutter...

> Referring to the example code given on the doc here its just a Component though > > https://docs.flame-engine.org/1.7.0/flame/router.html > > ``` > class SplashScreenPage extends Component > with TapCallbacks,...

> Well this issue were about how to enable transition between pages right. So isn't the component referred to is that one on the demo because the way that I...

Same problem is observed when using cmd and git-bash as well

It depends on what the camera is following. If the component it is following moves smoothly, the camera should move smoothly too.

> However, when the player moves a sufficient distance, the camera will follow the movement and accelerate smoothly linearly like a movie lens, rather than simply following the player's movement...

@SenexTech can you try testing this with my branch? You'll need to add this in your pubspec ```yaml dependency_overrides: flame_tiled: git: url: https://github.com/flame-engine/flame.git ref: devkage/image-layer-paint-area-fix path: packages/flame_tiled ```