Gavin Lambert
Gavin Lambert
I don't think those workarounds will work, since the quest wants the item in the player's inventory. You'd have to disable whatever mod or setting is adding data.
The subject line and code reference should have been sufficiently obvious. If you let it map the class names automatically, it will turn a class like `Human` into `Humen` rather...
My apologies; it turns out the main issue was a configuration error on my end during the Restore build that meant it was not doing the nuget restore on the...
Most of what I was doing probably could be sufficiently done by adding attributes to the MRefBuilder local config's filter list via plugin (I have to mess with that config...
Thanks. I certainly didn't intend anything to be read in a negative way; I was just reporting a doc bug 😀 Regarding nuget vs github release notes, that's entirely reasonable...
It lives again!
AFAIK yes, per #9555.
Fun, uninstalling is even worse (although maybe OpenSSL's fault?): ``` $ pip3 uninstall iotedgedev Traceback (most recent call last): File "/usr/lib/python3/dist-packages/pip/_vendor/__init__.py", line 33, in vendored __import__(vendored_name, globals(), locals(), level=0) ModuleNotFoundError:...
That was in the description 😁
The reduced DLL is still called `Ionic.Zip.Reduced`, so this seems inconsistent. I'd prefer if it just went back to the original names for both, but at this point no matter...