Udvari Tibor

Results 6 comments of Udvari Tibor

Thanks for the answer! I'm a bit out of time currently, but I will do it when I got some time.

@Siccity Hi! I've got the same problem, I've attached the model. [scene (2).zip](https://github.com/Siccity/GLTFUtility/files/5830990/scene.2.zip) `Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 36, VertexCount: 612`

I export the gltf from ThreeJS via GLTFExporter as well, but until now, everything worked well. But something changed on the server side, and now there are no indices, thus...

Same here. Tried removing linearizing, etc, but messed up everything :D

@lee12321 @vadermemo I've managed to convert it partially. Instead of always linearizing it (as it should be with a perspective camera): `float existingDepthLinear = LinearEyeDepth(existingDepth01);` Replace it with: ``` float...

@lee12321 @vadermemo I updated my code, because it had a bug. On machines without REVERSED_Z it always had a depth of 0 due to some typo.