ucupaint
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Ucupaint is Blender addon to manage texture layers for Eevee and Cycles renderer.
Since Eevee next can do displacement in realtime, vector displacement channel is more possible to implement - [x] Add vector displacement type to normal channel and create a node output...
This feature request is mostly for keeping larger painting projects tidier. It would be helpful if layer groups could be set to a "pass through" mode where all the layers...
after painting the textures on a helmet mesh, i spent an hour painting textures on body armor, and when i left "backslash" mode I found the textures on the helmet...
This feature request is mostly for keeping larger painting projects tidier. It would be helpful if layer groups could be collapsed so that projects with many layers are easier to...
i click on bake texture blender will be freezing please add some baking monitor like blender default blender baking system 
Seems like when a layer is duplicated or copied and pasted it always makes copies of all of the textures and packs those copies into the file. I'm not sure...
Sometimes I want to swap out all of my channel textures in a layer with a different PBR material while keeping my stack of masks/mask modifiers intact. I can do...
It's possible to drag images from the Blender file browser into the shader node editor and have them automatically drop in as image textures. It would be incredibly convenient if...
Right now every time a change is made in Ucupaint while previewing with Eevee, it incurs a costly shader recompile that can hang the entire interface for a second or...