Kynan Rilee
Kynan Rilee
Oh, crap. I shouldn't check for collisions between static objects. I've been a bit sick the past few days, so I haven't spent any time on `shapes`. I'll have a...
ok, i fixed the static objects exploding everything. @611b2ee8ecd048f5c222918689c9a831601507aa
thanks. me, too. i'll look into exposing `dt` tomorrow - unless there's a higher priority for you. maybe i'll also look into a task tracker, so i don't have to...
Hi there! I'll write some docs. It'll help me as well. In the meantime, the best places to start looking around are Physics.Engine.Main and Physics.Scenes.* I used to have two...
Ok I've finally returned to this project. Between moving across the country and starting a new job, I've been busy. I started today by adding some docs to each module...
This one was just for static objects. I think a lot of game levels probably have a large number of shapes that don't interact with each other, like terrain and...
Adding fixtures (joints?) is another thing I'd like to add. It means adding additional constraint types (in addition to the currently-supported non-penetration and friction constraints). That's probably on par with...
I just wrote a sparse-grid-based broadphase that's a lot faster than the brute-force "check all pairs of objects" when you get a lot of objects in the scene. I think...
FWIW, the "original value" of `exec-path` in spacemacs is the same outside the nix-shell (started from a normal terminal) as it is inside the nix-shell. It seems like spacemacs is...
https://github.com/syl20bnr/spacemacs/blob/master/spacemacs/packages.el#L1035 Found it. Once I disable the initialization of `exec-path-from-shell` (e.g. by deleting `x` from the condition), the `nix-shell` path is used as expected. What do we need `exec-path-from-shell` for?...