Kynan Rilee
Kynan Rilee
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the infinite-rotational-inertia feature gets us most of the way there. i think controlling movement (running, jumping, etc) can be done using external forces. i'm not sure how crouching would work....
Part of movement could be a modified friction constraint that is allowed to add energy based on user input. Currently, the friction constraint is capped so it can only remove...
I feel like I remember mention of a process that can optimize away the dictionary-passing part of typeclassed code. Is it just specialization? I wonder if adding `SPECIALIZE` everywhere would...
I'd have to agree on the point about not being able to compete with box2d and friends. I think it'd be cool to have something like a reproducible physics/game-math engine...
Another comment: It's been difficult to figure out what direction to take `shapes` since I don't have a game (or other application) for it in mind.
Hey, that's a good tip. I thought about doing it that way, and maybe I should. I still think I need the type families, but I should be able to...
`mu` is the coefficient of friction. It's usually represented by the Greek letter. The time delta is in seconds.
Hey, that's great! I definitely want to get a "restitution" knob for you, so the boxes don't have to look like they're full of sand when they collide.