ubertpendragon
ubertpendragon
# Problems with spineling genes: - **Impossible to aim the spikes**, and impractical. You have to point your back at the enemy's direction and hope for the best - **No...
Some more changes to vanilla events, with improvements to rely less on text and more on physical items, as well as minor fixes. Changes: General -Rebalanced some of the skill...
Improved pets by giving them better ragdolls and other things. -Changed sprite sheet to separate limbs -Changed ragdolls: -Added more limbs to pets -Added deformable sprites to pets -Added damage...
Followup of https://github.com/FakeFishGames/Barotrauma/pull/12483 This is a simplified, functional version: -Still has 4 limbs -Only limb 1 is visible (the beak) -Each limb has an attack for 0/33/66/100 using conditional with...
Adds a simple spawner that can be placed in sub editor, can be triggered by signals and editer via UI Very useful for "scenario" maps Initially wanted to update the...
Currently the research table only accepts a handful of limited item tags Modders who want to make use of the research table by including vanilla items will have to override...
Reactors have hard restrictions on items they can hold, and the fuel value of the rods in defined in reactors, not the rods themselves. #15826  This PR simply puts...
As per [this issue](https://github.com/FakeFishGames/Barotrauma/discussions/14661#discussioncomment-10719327), alien doors havent been fixed and are still using the wrong sprites I have fixed the wrong sprite being used, along other issues alien items had...
Adds DualWieldReloadTimePenaltyMultiplier for Melee weapons, just like Ranged weapons have (example: revolvers) does this work? probably not, but it gets you closer to making it a reality