Results 80 comments of Tilmann

There are several point discussed here: 1. About the GC in 2nd thread: - Platform was Linux 64bit on Intel desktop. - By 2nd thread I mean that in C++...

@Namek If ode4j is growing 5MB per second, then this looks indeed like a problem. I think the point that piotr is trying to make is whether the GC problems...

> Please close the issue if you feel like so. Anyway, thanks for reporting the issue. As I said above, you correctly pointed out a problem with the code, and...

After only 5.5 years I implemented a fix for DContact allocation. It does not use pooling but allows reusing the DContactBuffer in the typical nearCallback methods.

Yes, I can imagine. Sorry for this long delay. I am currently working on porting all updates from ODE to ode4j, after that I will look into reducing allocations. I...

Do you know whether this is possible in ODE C++? Also, I think odej4/ODE does not really care, unless you look at rotation matrices?

What exactly do you want to achieve? I don't think ode/ode4j has a concept of 'up'. For gravity, it is easy to set positive or negative gravity. If you want...

Fix will be available with ode4j 0.3.1

Hi Jeffrey, it's simply me having some spare time and my previous top priority project (PH-Tree) being somewhat finished :-)

If the problem occurs only with spheres, then the relevant file is probably GimTrimeshSphereCollision.java. Otherwise it could be anywhere else (AABB checks, space collision, ...?). I think this is a...